The Mountaineer Rebuild

Feature Lock There have been a few times in my life where I’ve found myself pressing up against the limitations of a particular programming language. This happened to me on my first real programming project – a generative music composer I called (imaginatively) GenComp. Written in PureData and comprising thousands of nodes, it became impossible for me to add to …

Healthy Body, Healthy Mind

So it’s been a busy couple of months! Not a great deal has happened with regard to my projects month – a quick summary is that Psyia is coming along nicely and should be released in a week or two, XRPanel is now usable, and while on holiday and away from my HMDs I completed Mountaineer 3.1 (more on that …

The Last Year: Psyia

As I looked at the list of posts I knew I’d need to write if I wanted to bring my blog up to date with my work, I knew that the most difficult-to-write one would be the one about Psyia. So I’m writing that first! Why Psyia Makes Me Sad The history of Psyia is a microcosm of the history …

Small Update, Big Time

Hello! There are two futures you could be reading this from. From the perspective of this website, one of them is warm, and the other one is melancholic. However, there’s only one present you could be reading it from, so I’m going to write this for you, contemporaneous reader! A great many things have happened since I last posted here. …

The never-ending urgency

Hey all! I’m not dead. But I definitely haven’t been working on any of my private work for the last few months. Work has gone from incredibly urgent project to incredibly urgent project, with me working 80-120 hours a week…without exaggeration! So what little time I’ve had at home I’ve been spending seeing my girlfriend, friends and family, leaving no …

Overdue Update: GPU Cubes, Vectra, LineCircles, VRTools, LIFE

Hey guys, It’s been really negligent of me to not be posting here. Somehow social media and the internet of sharing never really resonated with me, which is a problem because in a sense the way you communicate what you’re doing is more important than what you’re actually doing. Anyway, tons and tons has happened. Long story short (since I …

Fortnightly: Vectra

Hey guys! I totally missed last fortnight – was busy working on what I’m busy working on right now! It’s a new project that has the working title of “Vectra” – I’m too busy actually making it right now to want to spend the time to make screenshots and video necessary to start publicizing it, so you’ll have to wait …