The never-ending urgency

Hey all! I’m not dead. But I definitely haven’t been working on any of my private work for the last few months. Work has gone from incredibly urgent project to incredibly urgent project, with me working 80-120 hours a week…without exaggeration! So what little time I’ve had at home I’ve been spending seeing my girlfriend, friends and family, leaving no …

Overdue Update: GPU Cubes, Vectra, LineCircles, VRTools, LIFE

Hey guys, It’s been really negligent of me to not be posting here. Somehow social media and the internet of sharing never really resonated with me, which is a problem because in a sense the way you communicate what you’re doing is more important than what you’re actually doing. Anyway, tons and tons has happened. Long story short (since I …

Fortnightly: Vectra

Hey guys! I totally missed last fortnight – was busy working on what I’m busy working on right now! It’s a new project that has the working title of “Vectra” – I’m too busy actually making it right now to want to spend the time to make screenshots and video necessary to start publicizing it, so you’ll have to wait …

Fortnightly: Three Months of Knickknacks

It’s been three months since my last blog post, but OmniPudding has never been far from my mind, nor has development work ceased. I came to the realisation last night that the format for OmniPudding website is flawed – until something I’m working on is big and mature enough to justify a whole project page, with screenshots, download links, a …

Update: LineCircles v1.2

So I’m calling it – LineCircles is, for now ‘finished’. There are only a few new things in this version: Camera Modes are the main one. What used to be the only camera mode is now called ‘Static’ – where you could drag the mouse around and use the scroll wheel to zoom in and out. Now you can press …