Feature Lock There have been a few times in my life where I’ve found myself pressing up against the limitations of a particular programming language. This happened to me on my first real programming project – a generative music composer I called (imaginatively) GenComp. Written in PureData and comprising thousands of nodes, it became impossible for me to add to …
The Last Year: Psyia
As I looked at the list of posts I knew I’d need to write if I wanted to bring my blog up to date with my work, I knew that the most difficult-to-write one would be the one about Psyia. So I’m writing that first! Why Psyia Makes Me Sad The history of Psyia is a microcosm of the history …
The never-ending urgency
Hey all! I’m not dead. But I definitely haven’t been working on any of my private work for the last few months. Work has gone from incredibly urgent project to incredibly urgent project, with me working 80-120 hours a week…without exaggeration! So what little time I’ve had at home I’ve been spending seeing my girlfriend, friends and family, leaving no …
Overdue Update: GPU Cubes, Vectra, LineCircles, VRTools, LIFE
Hey guys, It’s been really negligent of me to not be posting here. Somehow social media and the internet of sharing never really resonated with me, which is a problem because in a sense the way you communicate what you’re doing is more important than what you’re actually doing. Anyway, tons and tons has happened. Long story short (since I …
Fortnightly: Live a Life and GPU demos
“Fortnightly” is really turning into “Monthly”. To be fair though, I haven’t really been doing a great deal this past month. I was asked to give a demo of some of my work in June, so I showed off Vectra some more (a slightly more simplified version, which is over on the Downloads page now) It was a fun night …
Fortnightly: GPGPU and Vectra Exhibition
Fortnightly ish. I may have missed one. It’s been a decent month! I’ve been insanely busy at work so haven’t had much time for coding until this long weekend, but some things were done! I was asked by a friend to give a Vive demo at an event he was setting up. Since the event was music-focused, I decided to …
Fortnightly: Vectra
Hey guys! I totally missed last fortnight – was busy working on what I’m busy working on right now! It’s a new project that has the working title of “Vectra” – I’m too busy actually making it right now to want to spend the time to make screenshots and video necessary to start publicizing it, so you’ll have to wait …
Update: LineCircles v1.2
So I’m calling it – LineCircles is, for now ‘finished’. There are only a few new things in this version: Camera Modes are the main one. What used to be the only camera mode is now called ‘Static’ – where you could drag the mouse around and use the scroll wheel to zoom in and out. Now you can press …
Summer Update: FOVE, LineCircles, Mountaineer and KeyboardReborn
Hi everybody! I’ve been pretty negligent so far through Summer – this is my first post since late November – sorry about that! While I’ve definitely not been working as much as I’d have liked, things have definitely been happening. Reading over my last post, I actually haven’t worked on anything that I was originally planning on – I’m not …
Update: Mountaineer v1.2, GEOM reimplementation and Musical Modes
It’s been an absolutely crazy couple of weeks at work so I haven’t had much time to work on my personal projects. I have been doing bits and pieces though. I finished a set of updates to Mountaineer (I have two more features to add on my roadmap), started work on bringing GEOM to a point where I can work …
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